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Mobile Battle Royale Genre

Mobile Legends Advanced Server Patch 2.1.74 Update: Hero Adjustments, Battlefield Changes and more

By admin
April 19, 2026 12 Min Read
0

The latest Mobile Legends: Bang Bang (MLBB) Patch 2.1.74 update has been deployed on the Advanced Server, introducing a comprehensive array of adjustments aimed at refining hero balance, overhauling battlefield mechanics, and enhancing the overall player experience. This patch primarily focuses on iterating upon the new Ranked Battlefield effects that have been under testing, alongside significant modifications to heroes, equipment, and core game systems. Moonton, the developer, consistently utilizes the Advanced Server as a crucial testing ground, allowing for real-time player feedback and data collection before implementing changes on the official Live Servers. This iterative process is vital for maintaining a dynamic and balanced meta in one of the world’s most popular mobile MOBAs.

Understanding the Advanced Server’s Role in MLBB Development

The Advanced Server serves as a public test realm for Mobile Legends: Bang Bang, where upcoming features, hero reworks, balance changes, and new game modes are introduced weeks or even months before their official release. This environment allows Moonton’s development team to gather extensive data on how proposed changes impact gameplay, hero win rates, and player satisfaction. Players on the Advanced Server contribute invaluable feedback, helping to identify bugs, fine-tune mechanics, and ensure that major updates are as polished and balanced as possible upon their global launch. Patch 2.1.74 exemplifies this approach, with its explicit mention of "Battlefield Effect Test" and the developer’s intent to "gather more data" and "re-adjust cooldowns based on performance." This commitment to data-driven balancing underscores Moonton’s strategy for long-term game health and competitive integrity.

Hero Rebalancing: Hanzo, Hirara, and Marcel Under Scrutiny

A cornerstone of any major patch is hero rebalancing, and Patch 2.1.74 brings notable adjustments to three distinct heroes: Hanzo, Hirara, and Marcel. These changes reflect Moonton’s ongoing efforts to diversify the meta, address power creep, and ensure that each hero can find a viable niche within the game’s evolving competitive landscape.

Hanzo: The Demon Ninja Receives a Much-Needed Boost

Hanzo, the Demon Ninja, has long occupied a unique but often challenging role as a single-target burst jungling Assassin. His reliance on his ultimate, Kinjutsu: Pinnacle Ninja, to project his spirit form while his physical body remains vulnerable, has made him a high-risk, high-reward pick. Prior to this patch, Hanzo often struggled to exert sufficient early-to-mid game pressure, particularly in objective contests like the Turtle and Lord, which are crucial for snowballing advantages.

Moonton’s balancing team has identified these shortcomings, and Patch 2.1.74 delivers a significant buff aimed at enhancing his early-to-mid game damage output and improving his capability to contest neutral objectives. While the original source indicates his Passive Attributes and Ultimate Ability received general buffs (~), the specific adjustment highlighted is to his Skill 2 (Hanekage). The Initial Base Damage When Knocking Enemies Airborne has been dramatically increased from 135-210 to 405-630. This substantial boost to his secondary damage ability, particularly when initiating or catching enemies off-guard, significantly amplifies his burst potential in early skirmishes and jungle duels.

The implication of this buff is multifaceted. Hanzo’s ability to clear jungle camps, secure buffs, and engage in early ganks will be considerably stronger. More importantly, the increased damage output from Skill 2 will make him a more formidable presence during the crucial early-game fights around the Turtle. This change is expected to elevate Hanzo’s pick rate, allowing him to be a more impactful jungler who can contribute meaningfully to objective control and team-wide gold advantages. The caveat, as stated by the developers, is that "other aspects" have been slightly weakened to maintain balance, suggesting a redistribution of power rather than an outright power increase across his entire kit. This refined Hanzo aims to be a potent early-game threat, rewarding players who can effectively manage his unique mechanics and capitalize on his increased burst.

Mobile Legends Advanced Server Patch 2.1.74 Update: Hero Adjustments, Battlefield Changes and more

Hirara: The Newcomer’s Power Curve Adjusted

Hirara, a relatively recent addition to the MLBB roster on the Advanced Server, has quickly garnered attention for her potent damage output, particularly in the early to mid-game phases. New heroes often launch with slightly elevated power levels to encourage testing and showcase their unique kits. However, if a hero proves too dominant, subsequent adjustments are necessary to prevent them from becoming an oppressive force in the meta. Patch 2.1.74 addresses Hirara’s early-game prowess with a series of targeted nerfs designed to temper her impact.

The primary objective behind Hirara’s nerfs is to "reduce the hero’s damage in the early to mid game," ensuring she doesn’t overshadow other heroes or dictate the flow of matches too heavily. Her Passive Attributes now include a "New Effect: Deals 50% less damage to minions." This is a critical adjustment, as it directly impacts her lane clear speed and farming efficiency, slowing down her gold and experience acquisition in the early game. This change forces Hirara players to be more strategic about their farm and reduces her ability to quickly push lanes or recover from a disadvantage.

Furthermore, both her primary damage abilities, Skill 1 and Skill 2, have seen their Base Damage reduced. Skill 1’s base damage drops from 225-360 to 190-330, and Skill 2 experiences a similar reduction from 225-360 to 190-330. The enhanced versions of these skills, Falling Maple (Enhanced Skill 1 with Skill 2) and Infernal Torrent (Enhanced Skill 2 with Skill 1), also receive corresponding damage reductions. Falling Maple’s base damage decreases from 340-540 to 285-495. While the specific numbers for Infernal Torrent were not detailed, it can be inferred that a similar reduction is in effect.

These comprehensive damage nerfs across her core abilities, coupled with the minion damage reduction, are expected to significantly curb Hirara’s early-game dominance. Players will need to play more cautiously, focus on calculated engagements, and rely more on team coordination rather than raw individual power to secure advantages. This adjustment aims to bring Hirara into a more balanced state, allowing her unique mechanics to shine without being overwhelmingly powerful from the outset.

Marcel: Optimizing Ultimate Synergy

Marcel, another hero in the MLBB roster, receives an adjustment focused on enhancing his synergy with other heroes. While the original article only states that "The Devs have optimized Marcel’s Ultimate to make his skills better combo with other heroes," and marks his Ultimate with a general adjustment symbol (~), this implies a quality-of-life improvement rather than a direct buff or nerf to his raw power.

Typically, "optimization" in this context refers to smoother animations, faster cast times, improved targeting, or more forgiving hitboxes, all of which contribute to a hero feeling more fluid and responsive. For Marcel, whose kit often involves setting up plays or following up on allied crowd control, an optimized ultimate could mean easier execution of combo abilities, more reliable engagement tools, or a clearer window for allies to follow up on his initiation. Such adjustments can significantly impact a hero’s viability in competitive play by making him a more consistent and reliable pick for coordinated team compositions. The goal is to ensure Marcel can seamlessly integrate his powerful ultimate into diverse team strategies, thereby expanding his utility and potential impact in battles.

Battlefield, System, and Gameplay Mode Adjustments: A Holistic Overhaul

Beyond hero-specific changes, Patch 2.1.74 introduces a sweeping set of adjustments to the battlefield, core game systems, and even a specific game mode. These changes underscore Moonton’s commitment to continuously evolving the core gameplay experience, addressing common pain points, and fostering strategic depth.

Mobile Legends Advanced Server Patch 2.1.74 Update: Hero Adjustments, Battlefield Changes and more

Battlefield Adjustments: New Effects and Strategic Shifts

The Advanced Server continues its "Battlefield Effect Test" with further optimizations based on previous feedback. These experimental effects are crucial for shaping the future meta of MLBB.

1. Nowhere to Hide: This innovative battlefield effect introduces "Pickable Crystals" across the map. Upon collection, these crystals grant a temporary energy aura around the hero. If hidden enemy heroes are within a large radius, the energy reveals their location, providing vital vision for several seconds. For this test, Crystal spawn points have been "significantly increased" to gather more data, with the understanding that official versions may see reduced spawns and re-adjusted cooldowns.

The strategic implications of "Nowhere to Hide" are profound. Vision control is a paramount aspect of high-level MLBB play. This effect directly counters stealth-based heroes (like Natalia) and heroes who rely on ambushes or bush-ganks (many assassins and fighters). It empowers teams with better map awareness, enabling safer objective contests, more effective counter-ganks, and reduced vulnerability to sudden initiations. The increased spawn points in the current test phase suggest Moonton wants to thoroughly evaluate its impact on overall gameplay flow, team fight dynamics, and the effectiveness of different hero archetypes. It encourages proactive map movement and crystal collection, adding another layer of micro-management and strategic decision-making to the game.

2. Fire Turtle Revamp: The traditional role of the Turtle objective is undergoing a significant transformation. Previously, defeating the Turtle granted a protective shield to allied heroes. With Patch 2.1.74, this has changed: "Defeating the Turtle no longer grants a shield. Instead, an allied Turtle will spawn on the lane to help push it. Allied heroes near the Allied Turtle will recover HP rapidly."

This is a monumental shift in how the Turtle objective influences gameplay. By spawning an allied Turtle that pushes a lane, Moonton is emphasizing split-pushing strategies and direct lane pressure. The rapid HP recovery for nearby allied heroes further enhances this, turning the Turtle into a potent siege engine and sustain tool during pushes. Teams that secure the Turtle can now gain a significant advantage in breaking enemy turrets and applying constant pressure, forcing enemy heroes to defend. This change might shift the meta towards compositions that can capitalize on lane pressure and objective control, potentially reducing the emphasis on raw team fight power in the early game. It encourages teams to coordinate pushes with the allied Turtle, creating new strategic avenues for securing victories.

Equipment Adjustments: Adapting to a Faster Meta

Equipment adjustments are vital for keeping itemization fresh and responsive to meta shifts. Patch 2.1.74 targets two key items: Rapid Boots and the Roaming Blessing – Dire Hit.

Rapid Boots: Recognized as an item that provided immense out-of-combat movement speed, Rapid Boots was often picked by roamers or mid-laners to quickly traverse the map and apply pressure. However, the current "fast-paced meta" with "combats occur more frequently" meant that the "out-of-combat" bonus was becoming less consistently valuable. To address this, Moonton has "removed the out-of-combat Movement Speed boost and increased the base Movement Speed." While the specific numbers are not provided, this change implies a re-evaluation of how movement speed items contribute to the game. By increasing the base movement speed, Rapid Boots retains some utility for quick rotations, but without the extreme burst of speed previously available out of combat. This adjustment aims to balance map mobility with consistent in-combat performance, preventing players from disengaging and re-engaging too quickly across the map.

Roaming Blessing – Dire Hit (Revamped): Roaming blessings are crucial for support and tank roles, offering unique utilities. Dire Hit receives a revamp designed to make it more impactful for aggressive roamers. The new mechanic states: "Gains Forces while moving, gradually increasing Movement Speed (up to 20 stacks). Upon reaching 10 stacks, the next Basic Attack consumes all stacks, dealing extra damage based on the number of stacks."

Mobile Legends Advanced Server Patch 2.1.74 Update: Hero Adjustments, Battlefield Changes and more

This revamped Dire Hit encourages constant movement and rewards aggressive basic attack follow-ups. Roamers who frequently rotate, scout, and engage in skirmishes will find this blessing highly synergistic with their playstyle. The increased movement speed allows for faster rotations and chase potential, while the stacked extra damage provides a noticeable burst to their next basic attack. This can be particularly potent for roamers who can reliably land basic attacks after moving, such as certain tank-supports or utility fighters. It promotes a more dynamic and active roaming playstyle, allowing supports to contribute more directly to damage in early-to-mid game engagements.

Jungle Optimizations: Empowering Junglers and Diversifying Routes

Junglers are the backbone of early-game objective control and often dictate the pace of a match. Moonton acknowledges the challenges faced by jungler heroes, particularly their "weakness when invaded by multiple enemies in the early game." To alleviate this and "provide more possible jungle routes," several adjustments have been made.

Retribution (Buffed ~): While the specific buffs to Retribution are not detailed, any enhancement to this crucial Jungler spell would aim to improve jungle clear speed, secure objectives more reliably, or provide additional utility in skirmishes. Potential buffs could include increased damage to creeps, reduced cooldown, or even temporary defensive/offensive bonuses upon casting. The goal is to give junglers more tools to defend their territory and secure crucial buffs or objectives against early-game invasions.

Creeps (Adjusted ~): Similarly, adjustments to creeps (jungle monsters) are designed to make the jungle experience more fluid and less punishing. These adjustments could involve changes to creep health, damage, gold/experience rewards, or even their spawn locations and aggression radii. The intent is to offer "more possible jungle routes," suggesting a redesign of jungle camp layouts or monster behaviors to create more strategic options for junglers, making it harder for enemies to predict and shut down their farming patterns. These changes collectively aim to reduce the vulnerability of junglers in the early game, allowing them to scale more consistently and contribute more effectively to their team’s success.

Control Optimizations: While not detailed, "Control Optimizations" typically refer to quality-of-life improvements in hero movement, skill targeting, camera controls, or UI responsiveness. These subtle enhancements can significantly improve the player’s feel and precision, making the gameplay experience smoother and more intuitive.

System Adjustments: Enhancing Player Experience and Recognition

Beyond gameplay, Moonton continues to refine the underlying systems of MLBB to improve player engagement and provide more meaningful feedback.

A. Highlights Feature: The "Highlights Feature," designed to automatically capture and showcase impressive plays, receives significant optimization. Developers have "optimized some Highlights Notifications and added new ones," indicating an expanded range of recognized plays. Crucially, "They also included some Highlights Notifications in the Match Score calculation." This means that triggering specific highlights will now contribute to a player’s overall match score, which is reflected on the "Match Result Screen" with "new highlight icons." Players can tap these icons to view the list of highlights included and their trigger requirements. This enhancement not only celebrates individual player skill but also integrates these achievements into the formal scoring system, providing more comprehensive recognition for impactful contributions beyond traditional KDA (Kills/Deaths/Assists).

B. Medal System: The "Medal System," which awards players with bronze, silver, gold, or MVP medals based on their in-game performance, is also undergoing adjustments. While specific changes are not detailed, such optimizations typically involve refining the criteria for earning different medals, ensuring they more accurately reflect a player’s impact and contribution to the game. This could mean adjusting the weight of objectives, vision control, damage dealt, damage taken, or crowd control applied, to provide a more holistic evaluation of performance. The goal is to make the medal system a more precise and fair indicator of individual player skill and teamwork.

Mobile Legends Advanced Server Patch 2.1.74 Update: Hero Adjustments, Battlefield Changes and more

C. Season Achievements: "Season Achievements" are another area of focus, providing players with long-term goals and rewards tied to their seasonal performance. Similar to the Medal System, adjustments here would likely involve introducing new achievements, modifying existing ones, or refining the tracking mechanisms to ensure they are both challenging and rewarding. These achievements encourage consistent play and mastery across seasons, offering unique cosmetic rewards or recognition for dedicated players. The image depicting "Jungle Exclusive Slayer Style Plate and Battlefield Effects" suggests an emphasis on role-specific achievements, further incentivizing players to master particular roles.

Mode Adjustment: Brawl Receives a Strategic Tweak

Even the more casual game modes receive attention. In Brawl, the frantic, single-lane battleground, a specific adjustment has been made regarding the "Barrel" mechanic: "The Barrel can only be picked up by one player at a time, and it will last for 9 seconds once picked up."

This seemingly minor change has a significant impact on Brawl’s dynamics. Previously, if multiple players could pick up or benefit from the Barrel simultaneously, it could lead to chaotic and less strategic engagements. By limiting it to one player and imposing a 9-second duration, the Barrel becomes a contested resource that requires strategic timing and decision-making. Teams must now decide who gets the Barrel and how best to utilize its temporary advantage, adding a layer of tactical depth to the otherwise straightforward Brawl mode. This adjustment prevents indiscriminate usage and encourages more coordinated play around this unique objective.

Broader Implications and Future Outlook

The Mobile Legends Advanced Server Patch 2.1.74 update represents a significant step in Moonton’s continuous efforts to refine and evolve MLBB. The detailed hero adjustments, particularly the buff to Hanzo and the nerf to Hirara, indicate a dynamic approach to balancing the meta, preventing any single hero from dominating for too long. The extensive battlefield changes, especially "Nowhere to Hide" and the "Fire Turtle" revamp, promise to introduce fresh strategic layers and diversify gameplay, potentially shifting the emphasis from pure team fighting to more nuanced objective control and map pressure.

Furthermore, the equipment reworks and jungle optimizations demonstrate a keen awareness of current meta trends and player pain points, aiming to create a more balanced and rewarding experience for all roles. The system enhancements, from improved Highlights to refined Medal and Season Achievement systems, underscore Moonton’s commitment to improving player recognition and long-term engagement.

As these changes are tested on the Advanced Server, player feedback and data will be crucial in shaping their final form before they are eventually rolled out to the official Live Servers. Players can anticipate a more strategic, balanced, and engaging Mobile Legends: Bang Bang experience in the coming months, as Moonton continues to iterate and innovate based on these comprehensive adjustments.

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