Mobile Legends: Bang Bang Patch 2.2.18 Update Unveils Significant Hero Rebalancing, Classic Zilong Nerf, and System Refinements on Advanced Server
MOONTON Games has deployed Patch 2.2.18 to the Mobile Legends: Bang Bang (MLBB) Advanced Server, introducing a comprehensive suite of adjustments aimed at refining hero balance, enhancing gameplay mechanics, and optimizing the overall player experience. This pivotal update features a notable nerf to Classic Zilong, alongside significant rebalances for a diverse roster of heroes including buffs for Xavier, Lunox, and Classic Akai, and nerfs for dominant figures such as Gloo, Rafaela, and Eudora. These changes, currently under rigorous testing on the Advanced Server, are designed to foster a more dynamic and competitive meta before their eventual rollout to the global live servers.
The Advanced Server serves as MOONTON Games’ crucial testing ground, allowing developers to implement and evaluate potential changes in a controlled environment. This iterative process is vital for identifying unforeseen balance issues, gathering player feedback, and ensuring a stable and engaging experience for MLBB’s vast global player base upon a patch’s full release. Patch 2.2.18 exemplifies this philosophy, introducing targeted adjustments across various hero archetypes and gameplay systems. Indicators within the patch notes—(⬆) for buffs, (⬇) for nerfs, and (~) for adjustments—provide immediate clarity on the nature of each change.
Key Hero Adjustments and Their Strategic Implications
The core of Patch 2.2.18 revolves around an extensive hero rebalancing effort. This includes strategic buffs to underperforming or niche heroes, targeted nerfs to those deemed overly dominant, and general adjustments to fine-tune existing kits.
Major Buffs: Elevating Strategic Options
Xavier (⬆)
Xavier, a relatively new long-range Mage, has been observed by the development team to possess immense burst potential but often struggled with consistent area-of-effect (AoE) damage contribution in prolonged team fights. His reliance on enemies remaining within his Mystic Field for sustained damage sometimes limited his immediate impact. To address this, MOONTON Games has repositioned a significant portion of his Skill 2 (Mystic Barrier) damage to the activation of Mystic Field. This ensures a more immediate and impactful AoE burst, allowing Xavier to contribute more reliably in skirmishes. Furthermore, the movement speed boost from his Passive has been smoothed, providing a more fluid and responsive mobility experience, crucial for positioning and evasion.
- Passive (⬆): Enhanced fluidity of movement speed boost.
- Skill 2 (Mystic Barrier) (⬆): Damage reallocated to Mystic Field activation.
Implications: These buffs are poised to significantly enhance Xavier’s viability as a primary damage dealer. By making his AoE damage more instant, he becomes less reliant on prolonged engagements, allowing for quicker bursts in teamfights. The improved mobility will aid in kiting, chasing, and repositioning, making him a more elusive and effective threat. Players can expect Xavier to see an uptick in his pick rate, particularly in compositions that benefit from strong, immediate magical AoE control.
Lunox (⬆)
Lunox, a unique Mage with dynamic light and dark skill sets, has historically faced challenges with her Passive’s late activation and a perceived lack of suitable item synergy. Her early-to-mid game damage output also lagged behind some of her peers, limiting her effectiveness during crucial map control phases. MOONTON Games has simplified her Passive to provide immediate benefits based on her balance shift, increasing her early-game damage on Skill 2, and refining the control feel of her Ultimate. To maintain balance, the area damage dealt to nearby enemies after using her Ultimate (Power of Chaos) to dash has been removed, with this damage being reallocated to Skill 2 and her Passive. This ensures she doesn’t lose damage when dashing defensively or sideways.
- Passive (⬆): Immediate 10% Magic Penetration when shifted to Power of Order; immediate 10% Spell Vamp when shifted to Power of Chaos.
- Skill 2 (Power of Chaos) (⬆): Increased early-game damage.
- Ultimate (Power of Chaos) (⬇): Removed area damage dealt to nearby enemies after dashing.
Implications: Lunox’s buffs aim to make her a more impactful presence from the early stages of the game. The simplified Passive offers immediate power spikes, while increased Skill 2 damage provides better lane clear and poke. The Ultimate adjustment, though a nerf to its direct AoE on dash, is offset by the reallocation of damage, ensuring her core burst remains intact while promoting more strategic use of her dashes. These changes could see Lunox reclaim her spot as a formidable mid-lane or jungle Mage, capable of dictating the pace of early skirmishes.

Classic Akai (⬆)
The original iteration of Akai, often referred to as Classic Akai, receives a series of buffs to bring his performance in line with contemporary expectations for a Tank/Fighter. The developers aimed to slightly increase his damage output and improve the consistency of his crowd control.
- Passive (⬆): Extra Basic Attack Damage Based on Max HP increased from 2% to 3%.
- Skill 2 (⬆): Shield’s Damage increased from 2% Max HP to 3% Max HP.
- Ultimate (⬆): Increased the Ultimate’s knockback frequency.
Implications: These adjustments make Classic Akai a more threatening presence in team fights. The increased damage scaling with Max HP on both his Passive and Skill 2 bolsters his offensive capabilities without compromising his tankiness. The improved knockback frequency on his Ultimate will make it more effective at disrupting enemy formations and isolating key targets, enhancing his role as a frontline initiator and peel specialist. This could lead to a resurgence of Classic Akai in certain team compositions, offering a robust alternative to other tank heroes.
Targeted Adjustments: Fine-Tuning Hero Performance
Hirara (~)
Hirara, a hero known for her elusive nature, was found to be overly reliant on her invincibility skill, making her difficult to counter effectively. MOONTON Games has sought to balance her survivability with her offensive potential. The frequency of her invincibility skill usage has been reduced, while the burst damage of her full combo has been slightly increased to compensate.
- Skill 1 (⬇): Cooldown increased from 9-5.5s to 10-6.5s.
- Skill 2 (⬆): Damage increased from 150-255 (+65% Extra Physical Attack) to 165-270 (+75% Extra Physical Attack).
Implications: This adjustment encourages Hirara players to be more strategic with their skill usage, as her invincibility window will be less frequent. However, the increased damage on Skill 2 means that when she does commit to an engagement, her burst potential is higher, rewarding precise execution. This rebalance aims to make Hirara less frustrating to play against while maintaining her identity as a high-skill, high-reward assassin.
Masha (~)
Masha, a unique Fighter with multiple HP bars, has received an adjustment to her Passive. The developers’ intent is to ensure Masha’s Passive scales more effectively with her level, allowing her to remain a relevant threat throughout the game. Specific details of the Passive adjustment were not elaborated beyond this general statement in the provided notes, but typically such changes involve scaling factors like damage reduction, attack speed, or healing based on level progression.
- Passive (~): Scales more with her level.
Implications: A stronger level-scaling Passive means Masha will feel more impactful as the game progresses, particularly in the late game where her ability to sustain and deal damage becomes critical. This could make her a more appealing choice for players who prefer fighters with strong late-game potential and split-pushing capabilities, solidifying her role in the Exp Lane.
Strategic Nerfs: Addressing Over-Dominance
Gloo (⬇)
Gloo, a disruptive Tank/Fighter, has become a formidable presence in the current meta, boasting an exceptionally high ban rate in competitive and ranked play. His ability to immobilize and attach to enemies, combined with surprising durability, has made him incredibly difficult to deal with. To curb his dominance and reduce his ban rate, MOONTON Games has implemented a series of balance adjustments.
- Skill 1 (⬇): Immobilizing Time reduced from 0.8s to 0.6s.
- Skill 3 (⬇): Unspecified nerfs (likely involving cooldown, damage, or duration to reduce overall effectiveness).
Implications: The reduced immobilizing time on Skill 1 makes it slightly easier for enemies to react and escape Gloo’s grasp, reducing his crowd control effectiveness. The general nerfs to his Ultimate (Skill 3) will likely diminish his overall disruptive power and survivability during engagements. These changes aim to bring Gloo back into a more balanced state, encouraging a wider variety of tank and fighter picks in the meta.

Freya (⬇ on Ultimate, ⬆ on Passive)
Freya, a potent Fighter known for her burst damage and crowd control, has seen adjustments to her kit. The developers’ goal is to increase her overall strength outside of her Ultimate while reducing the frequency with which she can use her most powerful ability. This aims to make her a more consistent threat in the Exp Lane without her ultimate being perpetually available.
- Passive (⬆): Consuming a Sacred Orb now causes the next Basic Attack to recover 40 (+20% Total Physical Attack) HP.
- Ultimate (⬇): Unspecified nerfs (likely involving cooldown or duration to reduce frequency of use).
Implications: The new Passive healing mechanic provides Freya with much-needed sustain in lane, making her more resilient in trades and capable of staying on the map longer. However, the nerfs to her Ultimate will mean more strategic timing is required for her power spikes. This rebalance encourages Freya players to master her basic attack and Sacred Orb management for sustained impact, rather than solely relying on her Ultimate for burst windows. She might become a more skill-expressive hero, rewarding those who can maximize her passive’s utility.
Rafaela (⬇)
Rafaela, a popular Support hero, has been identified as having an excessively high Skill 1 cast frequency and an over-efficient Movement Speed income from her Skill 2. This allowed her to provide consistent damage, healing, and mobility boosts, making her a highly oppressive presence.
- Skill 1 (⬇): Cooldown increased from 5-3s to 5s at all levels.
- Skill 2 (⬇): Movement Speed bonus now increases by 1% for every 15 Magic Power (previously 1% for every 10 Magic Power).
Implications: The increased cooldown on Skill 1 significantly reduces Rafaela’s ability to constantly poke and heal, making her utility less spammable. The reduced efficiency of her Movement Speed bonus from Skill 2 means she and her allies will gain less burst speed from her kit, making it easier for enemies to catch up or disengage. These nerfs aim to bring Rafaela’s oppressive early-game presence and mid-game mobility into check, promoting more strategic use of her abilities.
Eudora (⬇)
Eudora, a burst Mage known for her devastating combo, was deemed overly oppressive in the early to mid-game, often leading to swift eliminations for unsuspecting enemies. To mitigate this dominance, the developers have reduced the damage of her Ultimate across all levels.
- Ultimate (⬇): Reduced damage at all levels.
Implications: While Eudora will still be capable of high burst, this nerf means she might struggle to instantly eliminate squishy targets without being sufficiently ahead or relying on additional damage sources. This change encourages more counter-play against Eudora, as enemies might have a slightly better chance to survive her initial burst, and Eudora players will need to be more precise or rely on follow-up from teammates.
Belerick (⬇)
Belerick, a durable Tank with strong crowd control and sustain, was found to have an excessively high Skill 1 cast frequency, allowing him to constantly harass enemies and control lanes. To balance this, the cooldown of his Skill 1 has been increased.
- Skill 1 (⬇): Cooldown increased from 8-6s to 10-8s.
Implications: This increased cooldown reduces Belerick’s poke potential and his ability to trigger his passive frequently. Players will need to be more deliberate with their Skill 1 usage, making Belerick slightly less dominant in lane and during sustained team fights, allowing for more breathing room for enemy heroes.
Classic Zilong (⬇)
Classic Zilong, a fan-favorite Fighter/Assassin known for his speed and single-target burst, was identified as being overly strong, even proving difficult to handle in Classic mode, where hero diversity and casual play are more common. To address his excessive power, particularly his damage output and frequency of Control Immunity, MOONTON Games has implemented targeted nerfs.
- Passive (⬇): Damage of Enhanced Basic Attack reduced from 450 (+150% Total Physical Attack) to 300 (+120% Total Physical Attack).
- Ultimate (⬇): Cooldown increased from 35-27s to 48-40s.
Implications: These nerfs significantly reduce Classic Zilong’s burst potential from his passive and severely limit the frequency of his Control Immunity and speed boost from his Ultimate. While he can still pick off isolated targets, players will need to be much more judicious with his Ultimate usage, as its extended cooldown means less uptime for his most potent offensive and defensive tool. This aims to make him less overwhelming in casual play and encourage more strategic engagements.

Battlefield, System, and Mode Adjustments: Enhancing User Experience
Beyond hero rebalancing, Patch 2.2.18 also introduces several quality-of-life improvements and mode adjustments, underscoring MOONTON Games’ commitment to a polished and customizable player experience.
System Adjustments
- New Custom Setups: To cater to diverse player preferences and control styles, custom setups for the left-hand medium and large buttons have been added to the Custom UI. This increased customization allows players to tailor their interface for optimal comfort and responsiveness, potentially improving reaction times and overall gameplay fluidity.
- Controls Adjustments: The "Additional" option from Attack Method has been removed due to its low usage rate. Players who previously utilized this mode will automatically be transitioned to the "Advanced" mode. This streamlines the control options, simplifying the user interface and focusing on the most popular and effective control schemes. This change reflects an effort to declutter the settings and guide players towards more optimized control configurations.
Mode Adjustments
- Card Brawl: The popular Card Brawl mode receives a refresh with the addition of new cards and adjustments to the values of numerous existing cards. This update aims to inject new strategic depth and unpredictability into the mode, ensuring it remains engaging and fresh for players. Such adjustments often lead to shifts in the meta within the mode, encouraging experimentation with new card combinations and strategies.
Broader Implications for the MLBB Meta
Patch 2.2.18 signals MOONTON Games’ ongoing commitment to fostering a dynamic and balanced competitive environment within Mobile Legends: Bang Bang. The collective impact of these adjustments, particularly the nerfs to dominant heroes like Gloo, Rafaela, and Eudora, is expected to open up the meta, allowing for a wider array of hero picks in various roles. Conversely, the buffs to Xavier, Lunox, and Classic Akai could see these heroes rise in prominence, offering new strategic options for team compositions.
The focus on the Advanced Server underscores the developers’ methodical approach to game balance. By rigorously testing these changes and gathering community feedback, MOONTON Games aims to deliver a refined gameplay experience that addresses existing imbalances while introducing exciting new possibilities. The adjustments to system controls and the Card Brawl mode further highlight a holistic approach to game development, aiming to enhance not just the competitive aspect but also the overall user interface and casual play experience. Players eagerly await the eventual transition of these changes to the live servers, anticipating a fresh and invigorated Mobile Legends: Bang Bang landscape.